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Thread Statistics | Show CCP posts - 6 post(s) |

Deck Cadelanne
CAStabouts
277
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Posted - 2016.03.03 19:43:08 -
[1] - Quote
CCP Ytterbium wrote:
Jump Clones: current price for installing jump clones in NPC stations is around 100,000 ISK. We are planning to increase that amount to 5m ISK to install a jump clone in NPC stations. That price will also be payable anytime a clone is left behind in a NPC station - so, if you jump clone away from a NPC station from previously established jump clones you will still pay that price. Jump Clones installed in Citadels will not have any NPC taxes, but the owner can charge his own pricing for the service. We also want to remove the maximum limit of jump clones for Citadels: like Citadel offices, your alliance, corporation or public customers will never be denied usage of this service if you grant them access in the first place.
5 million isk every time you *use* a jump clone at an NPC station? That's 10 million if you happen to be jumping from one NPC station to another? When you already have the cost of a 24 hour timer?
Clearly you intend to force players into player corps/alliances and force them to use player owned structures for basic services.
Clearly you have not looked at the "unintended consequences." I'll be very narrow in my take on this:
This will make nullsec PVP even more the exclusive preserve of the big blue doughnut crowd. May as well put up a big, bright "Newbies not welcome" sign. It will probably also leave NPC null basically a deserted wasteland, as if it isn't non-viable enough already.
Maybe incentives work better than arbitrary punishments, no?
"When the going gets weird, the weird turn professional."
- Hunter S. Thompson
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Deck Cadelanne
CAStabouts
278
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Posted - 2016.03.03 22:31:28 -
[2] - Quote
Querns wrote: You can use someone else's citadel, without having to belong to their corporation or alliance.
Only if they let you.
Odds of that happening?
Pretty close to zero. Like anybody is going to pay for and take the risk of continuing to pay for a citadel just to let the bad guys use it.
This will kill casual/newbro PVP dead and probably empty out a lot of lowsec and NPC null as well. Won't effect the big sov null blobs at all.
EDIT: Except for making their space even more secure, that is.
"When the going gets weird, the weird turn professional."
- Hunter S. Thompson
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Deck Cadelanne
CAStabouts
281
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Posted - 2016.03.04 08:12:42 -
[3] - Quote
Querns wrote:Vic Jefferson wrote: I am sorry but this game play is forced, and in a bad way. You want to enable players and small groups, and these changes do the opposite.
No, you want to enable players bonding together into corporations. Retention is a lot higher among those who find a strong corporate identity in Eve. Solo players are basically a rounding error.
You could accept that not everyone wants to be an F1 monkey in some huge blob.
I suspect however that you won't.
Community takes many forms - not just what you happen to prefer.
"When the going gets weird, the weird turn professional."
- Hunter S. Thompson
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Deck Cadelanne
CAStabouts
281
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Posted - 2016.03.04 08:16:40 -
[4] - Quote
CCP Ytterbium wrote:stuff
I like the idea of citadels but frankly, if you want them to be a thing, make them better than the alternatives.
That is not at all the same thing as making the alternatives worse.
"When the going gets weird, the weird turn professional."
- Hunter S. Thompson
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Deck Cadelanne
CAStabouts
284
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Posted - 2016.03.04 21:23:15 -
[5] - Quote
Lugh Crow-Slave wrote:
the problem is npc stations are to plentiful and to strong they did need to be nerffed
Actually the opposite is true.
Vast areas of nullsec are effectively "owned" by the big blocs mostly because there are no NPC stations from which any opposition can base any sort of sustained activity.
"When the going gets weird, the weird turn professional."
- Hunter S. Thompson
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Deck Cadelanne
CAStabouts
285
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Posted - 2016.03.04 22:57:24 -
[6] - Quote
Rowells wrote: There is plenty of NPC space up in the north with active alliances in them. Geuss that bloc should break up any minute now.
Do smaller groups use those NPC stations as bases to raid out of?
More of them might even mean more raiding, which means more conflict, less stasis and stagnation...more content.
"When the going gets weird, the weird turn professional."
- Hunter S. Thompson
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Deck Cadelanne
CAStabouts
287
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Posted - 2016.03.06 21:41:01 -
[7] - Quote
Axhind wrote: Considering how OP NPC stations in low sec are I don't really see what the problem is with nerfing the ever living **** out of them. If you are such an elite PvP force I'm sure you can keep a citadel alive.
So it's OP to have a base the most OP faction in the game can't destroy or deny access to?
Ironic, to say the least.
"When the going gets weird, the weird turn professional."
- Hunter S. Thompson
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Deck Cadelanne
CAStabouts
291
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Posted - 2016.03.11 00:28:38 -
[8] - Quote
Frostys Virpio wrote: I like how everybody word it as a punishment for them and not as a new baseline with benefits for us for using a citadel. It sure make their whining look more worthwhile if it's against a punishment than against not having all the benefits of other solution proposed in the game.
Added some context you seem to have missed.
I like how the only people saying the proposed cudgel to force the economy into player owned citadels are members of the huge blue doughnut alliances while pretty much everybody else is clearly saying it's a bad idea to try and force the whole playerbase to do something that will only benefit a chosen few.
"When the going gets weird, the weird turn professional."
- Hunter S. Thompson
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Deck Cadelanne
CAStabouts
293
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Posted - 2016.03.11 10:43:21 -
[9] - Quote
Anhenka wrote: Funny thing about nullsec players is that they are quite often the most knowledgeable section of the playerbase in terms of practically everything.
I live in nullsec - I help support and organize large fleet roam events - I've built and maintained POS towers in null for alliance use - indeed, what would I know?
"When the going gets weird, the weird turn professional."
- Hunter S. Thompson
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Deck Cadelanne
CAStabouts
296
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Posted - 2016.03.21 17:05:47 -
[10] - Quote
I think this thread has run its course.
Clearly the very vocal cheerleaders for the null blocs have declared all things Citadel to be good and anyone arguing against it or from a perspective other than their own to be losers of no merit.
The real problem is a fundamental difference of perspective.
This is the first set of changes that directly impact the way I want to play. Call this quid pro quo for the howls or rage from all the null bloc types over the jump range nerfs and Fozziesov (which had little or no effect on players like me), if you will.
What I do is shoot folks, encourage other folks to shoot folks and provide help and support to folks who want to learn to shoot folks. Classic small (and occasionally not so small) gang PVP.
I've been playing for almost three years, so no salty veteran here. I've spent most of that time in null, and most of that in NPC null.
Why? So I could play the way I wanted to. NPC stations are the enabler for that. Their ability to support industry, local markets, jump clone facilities - that is how they enable casuals like me to be long term residents in null, providing content to the neighborhood by shooting at everybody who comes along.
NPC stations with affordable services and jump clone facilities are the enabler for the roams we run almost every day (with the occasional bigger public one thrown in). We encourage newbies to spend some time out in null, try mining, exploration, whatever. This will increase the cost of those activities in an already marginal area of space from an economic perspective and will be a bigger deterrent to encouraging new players to try PVP and nullsec and maybe even eventually join a big alliance.
All this e-peening over percentage points of station tax or the finer historical points of early 20th century robber barons - kind of missing the point. The net effect of these changes is a big nerf-hammer on a wide range of play-styles in order to make citadels look better - something that just happens to nerf everybody except the big null bloc folks in a fairly meaningful way.
Most players I have personally known in EVE don't play any more.
Most current players I know are no longer very active.
Quite a few still hanging on (including a couple ten year plus vets) have already decided to let their subs run out as nerfing the ability to operate out of NPC stations (and NPC space) is simply not worth the aggro.
CCP is taking a cudgel to a play style enjoyed by many.
"When the going gets weird, the weird turn professional."
- Hunter S. Thompson
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Deck Cadelanne
CAStabouts
296
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Posted - 2016.03.21 20:52:38 -
[11] - Quote
Lucas Kell wrote:Deck Cadelanne wrote:Clearly the very vocal cheerleaders for the null blocs have declared all things Citadel to be good and anyone arguing against it or from a perspective other than their own to be losers of no merit. This sentence alone voids your wall of text, so there's no real point in reading further. If you can't even keep an objective view this far, there's no change you'll suddenly be able to later. If you want, feel free to try again.
I don't need to. You just made my point for me, quite succinctly.
Clearly, if anyone disagrees with you or argues from a different perspective "there's no real point in reading further."
"When the going gets weird, the weird turn professional."
- Hunter S. Thompson
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Deck Cadelanne
CAStabouts
298
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Posted - 2016.03.23 15:14:47 -
[12] - Quote
Lucas Kell wrote: I couldn't give a flying **** whether you think I'm too vocal or not to be quite honest.
Then you'll be perfectly OK if others treat your opinions with the same disregard and open contempt, I'm sure.
Rob Kaichin wrote: And thus Lucas proved that he was for the good of the game, as long as it was his game, and no-one else's.
In other news, is the stress getting to you, Lucas? Maybe you should relax a little :).
That's pretty much it. Over and over and over again.
"When the going gets weird, the weird turn professional."
- Hunter S. Thompson
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